Thief

The Thief is the sneaky one among the first job classes.

Overview

This class is a simple class to play (much like the Thief in Ragnarok Online and the Ranger in 13th Age), but the class’ options have been modified for relative game balance in 13th Age, as well as expanded to give greater variety to features not found in Ragnarok Online. At level 5, you can choose between Assassin and Rogue, or you can choose to continue your progress as a Thief.

(I’m removing the gender restrictions on the Bard and Dancer because I feel they’re really silly restrictions in the first place.)

Thief Level Progression

Thief Level Total Hit Points Total Feats Class Talents (excluding Hiding) Level-up Ability Bonuses Damage Bonus From Ability Score
1 (7+CON Mod) x 3 1 adventurer 2 ability modifier
2 (7+CON Mod) x 4 2 adventurer 2 ability modifier
3 (7+CON Mod) x 5 3 adventurer 2 ability modifier
4 (7+CON Mod) x 6 4 adventurer 2 +1 to 3 abilities ability modifier
5 (7+CON Mod) x 8 4 adventurer
1 champion
3 2 x ability modifier
6 (7+CON Mod) x 10 4 adventurer
2 champion
3 2 x ability modifier
7 (7+CON Mod) x 12 4 adventurer
3 champion
3 +1 to 3 abilities 2 x ability modifier
8 (7+CON Mod) x 16 4 adventurer
3 champion
1 epic
4 3 x ability modifier
9 (7+CON Mod) x 20 4 adventurer
3 champion
2 epic
4 3 x ability modifier
10 (7+CON Mod) x 24 4 adventurer
3 champion
3 epic
4 +1 to 3 abilities 3 x ability modifier

Thief Stats

Ability Bonus +2 to any stat (different from racial bonus)
Initiative Dex mod + level
Armor Class (light armor) 12 + middle mod of Con/Dex/Wis + level
Physical Defense 12 + middle mod of Str/Con/Dex + level + level
Mental Defense 10 + middle mod of Int/Wis/Cha + level + level
Hit Points (7 + Con mod) x level modifier (see level progression chart)
Recoveries (probably) 8
Recovery Dice 1d8 x level + Con mod
Backgrounds 8 points, max 5 in any one background
Icon Relationships 3 points
Talents 1 (see level progression chart)
Feats 1 per level

Gear

Thieves tend to go for flexible, light armor, that allows them unprecedented movement and an easier time entering stealth.

Armor

Thief Armor and AC
Armor Type Base AC Attack Penalty
None 10
Light 12
Heavy 13 -2
Shield + 1 -2

Weapons

Thief Melee Weapons
One-Handed Two-Handed
Small
1d8 dagger 1d6 club
Light or Simple
1d8 short sword, mace 1d8 (-2) spear
Heavy or Martial
1d8 (-2) longsword, battleaxe 1d10 (-4) greatsword
Thief Ranged Weapons
Thrown Gun Bow
Small
1d4 dagger 1d4 (-5) pistol
Light or Simple
1d6 javelin, handaxe 1d6 (-5) musket 1d6 (-2) sling, shortbow
Heavy or Martial
1d8 (-5) long rifle 1d8 (-4) longbow

Basic Attacks

Melee Attack

At-Will
Target:
One Enemy
Attack: Strength OR Dexterity + Level vs. AC
Hit: WEAPON + Strength damage
Miss: Damage equal to your level

Ranged Attack

At-Will
Target:
One Enemy
Attack: Dexterity + Level vs. AC
Hit: WEAPON + Dexterity damage
Miss:

Class Talents

Choose two of the following class talents.
If you choose to remain as a thief at higher levels, you gain an additional thief class talent at 5th level, and again at 8th level.

Double Attack

Benefit: You gain the 13th Age Ranger’s Double Melee Attack class talent, but this works even if you have just one melee weapon at hand.

Champion Feat: You gain the 13th Age Fighter’s Two-Weapon Pressure flexible attack.

Envenom

Benefit: You gain the 13th Age Dark Elf’s Cruel racial feature.

Steal

Benefit: You gain the 13th Age Rogue’s Thievery class talent.

Improve Dodge

Benefit: You gain the 13th Age Halfling’s racial feature.

Back Slide

Benefit: You gain the 13th Age Rogue’s Tumble class talent.

Sneaky Bastard

Benefit: You gain the 13th Age Rogue’s Swashbuckle class talent.1

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1 As much as I’d want to incorporate Find Stone, Sand Attack, and Stone Fling as separate class abilities I feel that not only would it eat up a significant amount of resources for little benefit, but these abilities and more are already part of the 13th Age Rogue’s Swashbuckle class talent.

Thief

The End of a Thousand Years yralyn