The End of a Thousand Years
A Word on Mechanics (Disclaimer)
I am aware that this is not a mechanically faithful rendition of Ragnarok Online (RO), and I don’t aim to make this a mechanically faithful rendition of the said system; if I wanted to have players play RO, I would’ve given them the links to various servers and had them play there instead. This campaign is meant to give players the opportunity to indulge in the RO world while giving them an unprecedented level of freedom that is found in tabletop role-playing games.
Removing the infamous experience point grind of RO-era MMORPGs, and focusing instead on character/plot development, the homebrew mechanics presented here are currently in theoretical/experimental stage, aiming to grant the feeling of the RO world, while minimizing the mechanics required to emulate the RO game system.